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Creators/Authors contains: "Zhu, Yimin"

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  1. Free, publicly-accessible full text available July 30, 2026
  2. Virtual reality, a well-established educational technology, offers unique affordances such as immersion, interactivity, visualization, and co-presence, with significant potential to enhance learning experiences and outcomes. Computational thinking, a vital skill in science, technology, engineering, and mathematics, is essential for effective human-robot collaboration, enabling efficient problem-solving and decision-making in future work environments. Virtual reality provides a cost-effective, safe alternative to physical interaction with robots, reducing equipment risks and addressing the limitations of physical training. This study examines how virtual reality's affordances support computational thinking development, presenting a forward-looking training scenario and an assessment rubric for evaluation. The proposed framework and design strategies offer technological and pedagogical guidance for creating virtual reality environments that foster computational thinking in human-robot collaboration contexts. 
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    Free, publicly-accessible full text available December 30, 2025
  3. Zhu, Yimin; Sun, Ming; Tao, Yong (Ed.)
  4. Humanity’s evolution toward an interplanetary species poses a new frontier for the construction industry: extraterrestrial construction. With fast technological advancements in manufacturing and robotics, it is a matter of when, not if, before humans make perpetual habitats on nearby planetary bodies. We envision the emerging frontier of the construction industry as extraterrestrial construction, where the role of workers and their required skills will change dramatically. Due to the extreme and hazardous outer-space conditions, the future of extraterrestrial construction will be technology-intensive, from using onsite machine and robot operations to using cyber-physical systems for managing logistical operations. Accordingly, the role and skillsets of construction workers in future extraterrestrial construction projects will contrast with the current practices on Earth. We aim to present a collective perspective on the nature of future extraterrestrial construction and the hierarchy of the skills required by future workers, as well as emerging technologies that can be used for developing a future-ready workforce. To accomplish this, we convened a national interdisciplinary workshop, engaging diverse stakeholders in the United States, including researchers, educators, and professionals, from academia, industry, and government. This paper summarizes the outcomes of our workshop, structured around three core themes: future work (extraterrestrial construction), future workers (extraterrestrial workforce), and future technology (emerging technologies for workforce training). The detailed exploration within these three themes marks an initial endeavor to chart a course for training in extraterrestrial construction, particularly with NASA’s Moon to Mars Program in mind. 
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  5. Stencil computations are widely used to simulate the change of state of physical systems across a multidimensional grid over multiple timesteps. The state-of-the-art techniques in this area fall into three groups: cache-aware tiled looping algorithms, cache-oblivious divide-and-conquer trapezoidal algorithms, and Krylov subspace methods. In this article, we present two efficient parallel algorithms for performing linear stencil computations. Current direct solvers in this domain are computationally inefficient, and Krylov methods require manual labor and mathematical training. We solve these problems for linear stencils by using discrete Fourier transforms preconditioning on a Krylov method to achieve a direct solver that is both fast and general. Indeed, while all currently available algorithms for solving general linear stencils perform Θ(NT) work, whereNis the size of the spatial grid andTis the number of timesteps, our algorithms performo(NT) work. To the best of our knowledge, we give the first algorithms that use fast Fourier transforms to compute final grid data by evolving the initial data for many timesteps at once. Our algorithms handle both periodic and aperiodic boundary conditions and achieve polynomially better performance bounds (i.e., computational complexity and parallel runtime) than all other existing solutions. Initial experimental results show that implementations of our algorithms that evolve grids of roughly 107cells for around 105timesteps run orders of magnitude faster than state-of-the-art implementations for periodic stencil problems, and 1.3× to 8.5× faster for aperiodic stencil problems. Code Repository:https://github.com/TEAlab/FFTStencils 
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  6. Green walls have been used in built environments as a natural element to bring various benefits, thus improving human health and well-being. However, in conventional virtual environments, the visual connection with a green wall is the only way that this natural element could benefit humans. Unfortunately, the impact of such visual connection on human thermal perception is still not well understood. Thus, we conducted an experimental study with 40 participants comparing the thermal state of two virtual sessions: biophilic (a room with a green wall) and non-biophilic (the same room without a green wall). Both sessions were conducted in a climate chamber under a slightly warm condition (28.89 °C and 50% relative humidity). Participants’ thermal state, skin temperature, and heart rate data were collected. According to the results, participants’ thermal comfort and hand skin temperature were significantly different between the two sessions, and their mean skin temperature was statistically increased over time. The study suggests that before the extent to which the impact of visual stimuli (e.g., green walls) on thermal perception is fully understood, researchers may need to control visual and thermal stimuli separately when using them in immersive virtual environments. Furthermore, the virtual exposure time should be an important consideration when designing experimental procedures. 
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